You’ll receive a Steam key for Rail Route directly from the developers of the game.
❤️ Thanks for your great support!
Rail Log #16: Accelerating Towards Update 12
Breathe in the New Colors & Say Hello to Regional Trains!
All aboard, dispatchers! Angel here, riding the high-speed development train back to you with another weekly Rail Log. We’ve been shoveling coal into the Rail Route engine non-stop, and boy, do we have a freight load of updates to share! So, grab your conductor’s hat and let’s take a sneak peek at the bustling activity around our upcoming Update 12.
A Whistle-Stop Tour of Last Week
Our core mission last week was to roll out the first staging version and voila, it arrived on Friday! It might be a little rough around the edges, but rest assured, we’ll have a medium-rare version by this Wednesday – just in time for your midweek gaming session.
Update 12: Taking Shape and Color
This locomotive of an update is hauling a vibrant new UI color scheme, enhanced Bottom Panels, and nifty Info Panels. We’re also giving a facelift to Focus Views and introducing Regional Trains to replace the current Coach Yard (CY) contracts. Don’t miss the train; Update 12 promises a truly captivating journey!
Last Week’s Focus: Colors, Panels, and More
We poured our hearts into finalizing the color scheme last week, and it’s done! The new Info Panels also received some final touches and are now 95% complete. We spent some time shining up the Bottom Panels too, with these being just a hair’s breadth away from completion.
Not All Smooth Rails: Challenges & Difficulties
We won’t sugarcoat it; revamping the entire UI at once is like shunting a mammoth locomotive – it’s hard. Keeping two separate UI versions active isn’t an option, so we’ll roll out the changes more gradually. So, while we polish the edges, bear with us if you spot any inconsistencies. Your patience is appreciated, and we promise to iron out these creases in the upcoming updates.
Navigating the Transition: Old Meets New
Change can be exciting, but we understand if some of you might feel a pang of nostalgia for the old overview. Fear not, dispatchers, for we’ve got you covered! You can still turn on the old overview whenever you like. The best part? Now you can have your detailed view and overview simultaneously! Keep a close eye on the upcoming trains while soaking in the new improvements. It’s the best of both worlds, all in one!
Stop & Go: A Fun New Mechanic!
By the way, did you know there’s a brand-new way to stop and start your trains?
Ahead Full Steam: This Week’s Focus
Our sights this week are set on refining contracts. Expect tweaks to enable prior acceptance, fine-tuning, and a possible retrial feature – if your feedback nudges us in that direction. We’re also chugging full steam ahead with the Regional Trains!
Introducing Regional Trains: A Fresh Approach to Contracts
Wave goodbye to the old Coach Yard contracts as we are ushering in a new era with the introduction of Regional Trains. These are not your usual one-leggers, but instead, are composed of multiple legs, bringing a fresh challenge and a new layer of complexity to your dispatching adventure. These multi-legged beasts are all set to replace one-legged contracts, providing a new source of red points. So, you might want to reject your old contracts and hitch a ride with the new ones.
Regional Trains: A Deep Dive
Each Regional Train contract comprises of 2 to 3 legs, bringing a fresh dimension to gameplay as you handle the transfer in between these legs. You’ll need to carefully plan for waiting times and consider how to best utilise your space. This introduces a dynamic new element into gameplay that will keep even the most experienced dispatchers on their toes.
Coach Yards and Regional Trains: An Exciting Partnership
With Regional Trains entering the scene, Coach Yards are due for a makeover. In anticipation of the changes, Coach Yards are set to become a Tier 3 upgrade. This means they’ll serve as a valuable asset later in the game when space becomes a luxury. You can utilise Coach Yards to temporarily store a train from a Regional Train contract.
Release Date: 26th June
There can be delays on the track.
As we approach the final station for this Rail Log, we want to hear from you! Have a stellar idea for the contract adjustments? Or a creative suggestion for the Info Panels? Or just want to share your experience with the new Regional Trains? We’re all ears!
Feel free to comment below, or join the conversation on our community Discord. Your input is invaluable to us, and we are excited to hear what you have to say. So hop aboard the discussion train!
Until next week, keep those signals green, and happy dispatching! Angel signing off.
You’ll receive a Steam key for Rail Route directly from the developers of the game.
❤️ Thanks for your great support!