Automating the Game
We know that dispatching the same trains again and again in a loop improves your memory. After a while you exactly know where this train is heading without even clicking [...]
Manual Routing
We mentioned manual routing of the trains in an earlier post. I would like to share some thoughts on this topic. I implemented visual representation of the switches so it's [...]
Building Mode
The simulators we drew inspiration from employ the player mainly with operational tasks. Good players are those who can click fast, without errors, have good short-term memory and are able [...]
The Beginnings
Iād like to tell you the details about the very beginning of the development of our game: Rail Route ā our train simulator I introduced in the previous post. Game [...]
We Are Making a Game
About a half a year ago, I had a discussion with my colleague what our next project should be. For the last two years, we have not worked full-time job [...]