You’ll receive a Steam key for Rail Route directly from the developers of the game.
❤️ Thanks for your great support!
Rail Route – Update 9 on Unstable (Experimental)
Dispatchers!
We’ve been working hard on Update 9 for the last two months, and we are now ready to release it on our Unstable Version. Check out the link how to join: https://steamcommunity.com/app/1124180/discussions/0/4658391921146408195/
What’s new?
New Menu
The new menu is the most significant change you’ll notice when you start playing the game, and it marks the start of our planned updates to the user interface. One of the most notable improvements (besides the visuals) is that you can use it without a mouse – you can use just a controller or keyboard. The maps have been divided into categories to make finding what you’re looking for easier. We’ve also set the groundwork for adding the workshop browser directly into the menu in the future. Give the new menu a try and let us know what you’d like to see in the future!
Waiting Train Icons
We’ve made some changes to the icons that show when a train is coming. They’re now closer to where the train starts, like the platform or the train yard. That gives us more open space around the station signs – and we have an exciting new type of icon coming soon. Any guesses? Leave us a comment!
New crossings
We adding 148 switch configurations to the game in alignment with previous updates. It’s unbelievable we missed so many. We haven’t employed any speed penalty on high-density switches as initially planned; we need more time to think it through. Feel free to give us insights on this in the comments as well!
Refactoring
We’ve made some big changes to our code to help us get more content to you faster through future updates. This also means that the ‘level.txt’ file for map definitions isn’t there anymore. You can make it easier to edit timetable data by importing and exporting it in the editor.
When will Update 9 be out?
It might take up to two weeks for us to be on the unstable channel. After that, we’ll decide if we should move to a stable version based on how many problems we run into.
Change notes
Better than a thousand worlds – here’s the Changelog.
- NEW: New main menu – both visual and functional overhaul (navigation / controller support)
- NEW: Export and import of trains in Editor – text file editing support (added because of REFACTORING: Storing maps in binary format)
- NEW: Possibility to build all remaining switches and crossings where at least one path is valid
- NEW: Visual improvements
- UPDATE: Localizations (cs: tutorials, ui; en: ui; fr: ui; no: ui; ja-JP: tutorials, ui; pl: ui)
- UPDATE: Pre-defined contracts in endless game preserve number of their prototype trains from Editor (digits only)
- UPDATE: Trial train from editor stops at all pre-defined stations even if it is not the commuter train
- UPDATE: Vulcan graphics API as a default target for linux
- REFACTORING: Storing maps in binary format (savedMap.bytes) instead of text format (level.txt)
- FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
- FIX: False breaking alerts for passing trains at platform’s signal
- FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
- FIX: Signalling the manual signal from the ui panel was ignoring the signal safety
Follow us:
You’ll receive a Steam key for Rail Route directly from the developers of the game.
❤️ Thanks for your great support!
Can you add tracks to higher speed levels to the game? For example, 350km/h