🚉 Update 5 arriving soon!
It's been about a month since Rush Hour released, and you know how we are - As soon as one major update releases, we get to work on the next [...]
It's been about a month since Rush Hour released, and you know how we are - As soon as one major update releases, we get to work on the next [...]
Hello Dispatchers! We know that you’ve all been wondering what our next, major content update will be (and what the team’s been so busy working away on), and here it [...]
It's our goal to release a DevBlog every month, but sometimes we happen to miss them. Often this is because we're so focused on a massive update that requires our [...]
Hey folks! It's March, and you know what that means, right? If you thought "It's time for new workshop highlights", well... yeah, that's true, but that's low-hanging fruit. It's the [...]
There's over 750 maps on the workshop now! It's seriously impressive how many levels have been made since our last contest. It's roughly two maps a day! I'm really glad [...]
Hey folks! Another month has passed. It's been exciting, huh? Not only did we have our first workshop highlights article, but Update 3 released and has many new tools to [...]
It's been a while, huh? It's been three months since we released Update 2. While time may fly when you're having fun, we've been hard at work here getting ready [...]
Hey everyone! Happy new year! I hope these early months are treating everyone well. Let's talk about the front-page featured levels on the Workshop this time before we have the [...]
It’s hard to believe another month has passed, but here we are again, with more insights from the dev team for what’s happening with the game. But first, let‘s talk [...]