Rail Log #20: All Aboard for Update 13!
Hello, fellow rail enthusiasts! Your friendly neighborhood game developer here, bringing you another edition of Rail Log. Can you believe it's already been a week since Update 12 rolled out of the [...]
Hello, fellow rail enthusiasts! Your friendly neighborhood game developer here, bringing you another edition of Rail Log. Can you believe it's already been a week since Update 12 rolled out of the [...]
Hey there, rail enthusiasts and system-builders! Today, we're chugging along with some new updates and tweaks, based on the incredible feedback you've been providing. So, let's get down to the [...]
All Aboard for a New Journey: Update 12 Now Live! Greetings, Rail Route community! 🚂 We're thrilled to announce that Update 12 has officially left the station and is now live! [...]
Hello, dispatchers! Angel here, back on the tracks with another weekly Rail Log. We're chugging along at full speed on the development express, and we've got some exciting updates to [...]
Streamlining Interface, Reversing Trains, and Planning for the Future! 🛠️🔄🛣️ Hello, dispatchers! Angel here, back on the tracks with another weekly Rail Log. This week, we're serving up a bite-sized [...]
Breathe in the New Colors & Say Hello to Regional Trains! All aboard, dispatchers! Angel here, riding the high-speed development train back to you with another weekly Rail Log. We've [...]
Revamping Rail Route UI: Introducing Info Panels & More Greetings Railroaders! Angel on the line, thrilled to come back with another weekly Rail Log. As we approach the end of [...]
Hey there, fellow railroaders! Angel here, back with another edition of our Rail Log. Today, I have some exciting news to share with you about the upcoming changes to contracts [...]
Hello fellow rail enthusiasts! Angel here, and I'm thrilled to share with you another edition of our Rail Log, where we explore the latest happenings and developments in the world [...]
Hello Dispatchers, We're excited to announce that Update 11 for Rail Route has officially been released on the Unstable Branch! As mentioned in our previous post, we take feedback from our community [...]